![]() ![]() ![]() This connective tissue of mixed martial arts is critical to the sport, but over three different video game series, spanning more than a decade, it has been inscrutable to my only casually interested mind. I confess some frustration with the career mode of UFC 4, despite EA Vancouver’s third attempt at refining the grappling, along with the transitions to stronger positions or to submission holds. ![]() But when the game’s release cycle is longer than a year, what happens to the folks in between? I mean the apostates, who may have the last game in the series but may have not played it in a year, which describes my situation with EA Sports UFC 4. Yearly sports titles try to straddle a line separating accessibility for newcomers and familiarity for lifers.
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